AI Insights · Timothy · January 2023
Top 5 iOS Golf Games Performance in South America Q4 2022
Explore the performance trends of the top 5 iOS golf games in South America during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top five iOS golf games in South America showed varying trends in terms of downloads, revenue, and active user engagement. Below is a detailed overview of the performance of each game, based on data from Sensor Tower.
Golf Clash - Golfing Simulator, published by Electronic Arts, experienced a peak in weekly revenue at approximately $5K during the week of November 21. Weekly revenue fluctuated throughout the quarter, with notable increases in mid-October and December, reaching around $4.4K. Weekly downloads saw a significant spike in mid-October with 885 downloads, followed by a general decline, and weekly active users peaked at 476 in the same period.
Golf Rival - Multiplayer Game from Zynga Inc. demonstrated relatively stable weekly revenue, peaking at approximately $1.6K in the last week of December. Weekly downloads were modest, with a peak of 100 downloads in mid-December. Active users showed a slight decrease from 1.3K at the beginning of the quarter to around 938 by the end.
Golf Battle, published by Miniclip.com, showed consistent growth in weekly downloads, peaking at 4.6K in the last week of December. Weekly revenue also saw an upward trend, reaching approximately $1.2K by the end of the quarter. Active users increased steadily, peaking at around 28.7K in the final week.
Mini Golf King - Multiplayer by Rising Wings, Inc. had fluctuating weekly revenue, peaking at $1.2K in late November. Weekly downloads were relatively low, with a maximum of 70 downloads in the last week of December. Active user numbers remained stable, peaking at 72 in early October.
WGT Golf from WGT saw a steady weekly revenue, with a peak of $507 in early October. Weekly downloads showed a slight increase towards the end of the quarter, peaking at 211 in the last week of December. Active users remained relatively stable, averaging around 2K throughout the quarter.
For more detailed insights and data on the performance of these golf games and other apps, visit Sensor Tower.